Presented as a self-help guide, this comprehensive work features a step-by-step explanation of how to become a comic book artist, insights from world-famous artists, tips from veteran artists, and inspirational anecdotes from young artists - discussing tools, drawing, character and plot creation, layout, self-promotion, and more. Amara’s text is best suited for younger readers, those who are novices to this vein of thought, or older less reflective readers. Consequently, it would make a nice entrée to Scott McCloud’s trilogy: Understanding Comics, Reinventing Comics, and Making Comics. It’s clarity and pedantic approach to incorporating industry terminology also recommend it as an introductory read for librarians or others interested in building a sequential art collection but know very little beyond manga and capes.
- So, You Want To Be A COMIC BOOK ARTIST?: The ULTIMATE GUIDE on How To Break Into COMICS! by Philip Amara
- Middle Grade
- Aladdin, Beyond Words
- 163 pp.
- Published 2012
- ISBN 978-1-58270-358-9
- $17.99
- Nonfiction
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